Shortcut: Z → Wireframe
Shows only the edges (wireframe) of your objects.
Helps you:
See through objects.
Select hidden geometry.
Model with precision.
🔍 Best for: Selecting vertices/edges/faces and adjusting topology.
Shortcut: Z → Solid
Displays your objects with solid shading but without materials or textures.
Great for modeling and sculpting.
Lighting is basic and flat, using default viewport light.
🔍 Best for: General modeling and sculpting.
Shortcut: Z → Material Preview
Shows how your materials look with lighting and HDRI environment, but without full rendering.
You see textures, shaders, and basic reflections.
Doesn’t use your scene lights; it uses a preview light for testing.
🔍 Best for: Shading, texture painting, and material previews.
Shortcut: Z → Rendered
Shows the final output using your selected render engine (Eevee or Cycles).
Displays lighting, shadows, transparency, reflections, materials, etc.
Can be slow depending on scene complexity.
🔍 Best for: Final lighting, render previews, realism.
X-ray Mode: Lets you see through solid geometry.
Found next to wireframe icon (ghost-like icon).
Useful when selecting inner geometry.
Viewport Overlays: Toggle grid, gizmos, wireframes on top, face orientation.
Found on the top right of the viewport (two circle icons).
| Mode | Shortcut | Purpose |
|---|---|---|
| Wireframe | Z → Wireframe | See structure and topology |
| Solid | Z → Solid | Clean modeling view |
| Material Preview | Z → Material Preview | Check textures & shaders |
| Rendered | Z → Rendered | See final lighting & effects |