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Course: Blender 3D Mastery : From Zero to Advanced
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Curriculum

Blender 3D Mastery : From Zero to Advanced

LEVEL 1 BLENDER 3D ANIMATION

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LESSON 7 | BLENDER IMAGE REFERENCE

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Two Main Ways to Use an Image Reference in Blender


📌 1. Add Image as Reference (in 3D View)

🧭 Steps:

  1. Go to Front View: Press 1 on Numpad (or use View → Viewpoint → Front).

  2. Shift + AImageReference

  3. Choose your image file (JPG, PNG, etc.)

  4. It will appear in the 3D View as a flat image plane.

⚙️ Tips:

  • Move/scale/rotate like any other object.

  • Use G to move, S to scale, R to rotate.

  • The image will not render — it’s for modeling only.

  • Can be locked in place using the outliner (click the 🔒).


🖼️ 2. Use Image as Background in Camera View

🧭 Steps:

  1. Select the camera.

  2. Go to Properties PanelCamera Tab (📷 icon).

  3. Scroll down to Background Images → Enable checkbox.

  4. Click Add ImageOpen and select your file.

  5. Adjust opacity, scale, and placement.